Encouraging ‘geeky girls’ to pursue a STEM degree could help bridge the gender gap.
Action games that use in-game GPS do not promote spatial reasoning and can lead to a gray matter decrease in the hippocampus.
Two heads are better than one.
Video games have a negative impact, but religion was three times more likely to make teens sexist.
Sometimes a game is just a game. Sometimes it’s a way to cope.
With the variety of games available today varying from those designed to enhance mental fitness, solve real world problems all the way to ones meant for pure entertainment, they have diverse and profound effects on our brains. A new article published in the October 1st issue of Policy Insights from the Behavioral and Brain Sciences argues that the specific content, dynamics, and mechanics of individual games determine their effects on the brain and that the long-criticized action video games might have particularly positive benefits.
A few days ago, a review of 300 studies on violent video games and children’s behavior was released by the APA Task Force on Violent Media. The report concludes that violent video games present a “risk factor” for heightened aggression in children and call for a revamping of the video game rating system that took more notice of violence and for games to be more appropriate to players’ age and psychological development. At the same time, despite claiming the review “demonstrates” a link between playing violent video games and aggression, the authors acknowledged that some studies were inconsistent and that present research is insufficient to establish whether this can lead to criminal violence or delinquency.
Computer games could be the key to treating elderly people who have been diagnosed with depression, but who aren’t responding to conventional treatment. A new study has shown that playing a certain type of computer games was more effective at reducing symptoms of depression than the “gold standard” – the antidepressant drug escitalopram. Recently, we’ve been bombarded about the positive effects that video
It’s common sense why some ailments correlate with gaming. Repetitive motion and long periods of holding a controller or mobile device lend themselves to carpal tunnel syndrome, while excessive sitting can lead to everything from stiff muscles to heart strain. But now some games for mobile platforms are turning up a new medical concern for hardcore gamers — motion sickness.
Video games have been getting more and more attention, partly due the fact that more and more children (and adults) are playing them, and partly due to the fact that some advantages of playing them are starting to surface. Now, a new study has shown that gamers’ hostile behavior is linked to the experience of failure and frustration during play
What if real war were as simple as killing bad guys in a video game? Children have played at war since the days of antiquity. Nowadays, however, technologies have emerged to obliterate the lines between child’s play and real war. The Virtual Battlespace Systems (VBS) that the United States Marine Corps (USMC) uses to train recruits borrow heavily from video
It’s rather difficult to imagine a video game for the blind, seeing they can’t actually see, but what people should loose sight of is that the other four senses are still there, and they’re quite sharper. A group of researchers at the Department of Ophthalmology at Massachusetts Eye and Ear Infirmary and Harvard Medical School have developed a game whose environment
The gaming industry is a fierce battleground between companies, everyone constantly updating and rushing their next console out the door to keep up or ahead of their competitors. Keeping ahead of the game means working fast, and although the updated versions are new and improved, more thought could be put into design to tweak and refine them. Take the PS3
Worried about friends who immerse themselves into violent video games all day long? Well, stop fearing they may turn into blood-thirsty maniacs (but you can keep worrying about their addiction) because, as researchers have discovered, it is not the gore details that cause one to play for endless hours, but the feeling of overcoming a challenge offered by the games.