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Your Next Therapist Could be a Video Game or a Wearable and It Might Actually Work

An inside look at a new wave of evidence-backed digital therapies.

Alexandra GereabyAlexandra Gerea
September 8, 2025
in Future, Mind & Brain, News
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Edited and reviewed by Tibi Puiu
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Credit: ZME Science/Midjourney.

Your therapist might not be a person anymore—or at least, not only a person. It could be a smartwatch that vibrates just before a nightmare consumes your sleep. It could be a video game that rewires your attention span. It might even be a headset that helps you rehearse exposure therapy in a controlled virtual environment.

A new peer-reviewed study pulls this world into focus, arguing that immersive tech and clinically validated apps are beginning to rewire how we deliver care for the mind. The authors call it “a promising shift in mental healthcare,” while warning that privacy and access could make or break it.

They’re talking about virtual mental health care—but don’t mistake it for meditation apps or generic wellness trackers. These are FDA-cleared or NICE-approved devices designed to treat conditions like PTSD, panic disorder, ADHD, and insomnia. They come with prescriptions, clinical trials, and regulatory paperwork.

They also come with a pile of hard questions: Who gets access? What happens to the sensitive data they collect? And how much can software really heal the human mind?

The Headset Will See You Now

Technological infrastructure of metaverse in mental healthcare. Credit: Scientific Reports, 2025.

The authors of the new study set out to map the emerging landscape of digital therapeutics and mental health tools built for the so-called “metaverse.” They don’t just mean VR goggles. In their definition, the metaverse is a convergence of extended reality (XR), artificial intelligence, cloud computing, wearables, and networked platforms. Put together, these technologies create interactive spaces where therapy can unfold—sometimes supervised by clinicians, sometimes guided by algorithms.

The researchers used a systematic literature review to track recent clinical trials and combined it with four detailed case studies of technologies that have already entered the marketplace with regulatory approval: NightWare, Freespira, EndeavorRx, and Sleepio. Their review also covered experimental therapies using VR exposure for phobias, augmented reality for anxiety, and digital coaching for mood disorders.

Using Apple Watch sensors, NightWare monitors heart rate and movement during sleep, then vibrates gently when it detects the start of a nightmare. In clinical trials, users reported better sleep quality and fewer nightmare interruptions. The FDA approved it in 2020 through its De Novo pathway. For veterans with PTSD, this tool has proven more than a gimmicky gadget.

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NightWare system for managing nightmares in patients. (a) Instruction details for NightWare users, (b) User data statistics in NightWare. Credit: Scientific Reports, 2025.

Another device, Freespira, aims at panic attacks and PTSD by changing the way people breathe. A small sensor measures carbon dioxide levels while an app guides patients through breathing exercises. The treatment takes about 17 minutes, twice a day, for a month. The promise is that by stabilizing breathing patterns, the brain can unlearn its catastrophic responses. This year, the FDA extended its clearance to teenagers.

Freespira system for managing respiratory conditions (a) Data logger in Freespira, (b) Respiratory recording details in Freespira. Credit: Scientific Reports, 2025.

Then there’s EndeavorRx, which sounds like the title of a blockbuster game—and it is, sort of. It’s a prescription-only video game designed to improve attention in children with ADHD. Instead of handing out pills, doctors can now hand out a code. The regimen is strict: 25 minutes a day, five days a week. Clinical studies with over 600 kids found measurable improvements in attention, enough for the FDA to greenlight it. Whether kids actually want to play it for homework is another story.

EndeavorRx system for ADHD management. (a) Data monitoring in EndeavorRx, (b) Video game mode in EndeavorRx. Credit: Scientific Reports, 2025.

Finally, Sleepio offers a quieter kind of intervention. It’s a six-week digital course based on cognitive behavioral therapy for insomnia. Patients log sleep diaries, receive tailored feedback, and progress through short, structured lessons. Clinical trials found that most people slept better. The UK’s health watchdog even recommends Sleepio as a cost-saving option, a rare official endorsement in a market clogged with dubious “sleep hacks.”

Sleepio digital therapeutic for sleep improvement. (a) Sleepio on mobile device, (b) Data monitoring in Sleepio. Credit: Scientific Reports, 2025.

These four tools form the backbone of the study’s argument: therapy is no longer confined to the therapist’s office. It’s embedded in watches, games, apps, and sensors.

The seduction of the screen

It’s easy to be dazzled by the novelty of these treatments. Who wouldn’t want a video game instead of medication? Or a watch that wards off nightmares? But beneath the excitement lies a messier story about what happens when software begins to mediate the most intimate corners of our minds.

The authors warn that many of these technologies are being tested in short-term studies, sometimes only a few weeks long. That’s enough to get regulatory approval but not enough to tell us if the benefits last. Will kids with ADHD still see gains a year later? Will PTSD patients stop using NightWare after the novelty fades? Nobody knows yet.

Then there’s the question of privacy. Devices like Freespira and NightWare collect real-time physiological data: heart rate, breathing patterns, and sleep cycles. These are intimate signatures of trauma, anxiety, and stress. What happens if that data is hacked, sold, or repurposed? Therapy data is more sensitive than almost any other category of health information. If we’re going to build treatments on software, the authors argue, then “strong encryption and strict privacy standards” can’t be optional—they have to be foundational.

And let’s not forget the digital divide. Virtual therapies sound amazing if you have an Apple Watch, broadband internet, and a doctor willing to prescribe them. But what about communities without reliable access to devices or data? Without intentional design—mobile-first platforms, low-bandwidth modes, subsidies for equipment—digital therapy risks becoming another form of health inequality.

The uneasy future

The cultural shift here is as big as the medical one. Therapy has always carried a human element: a clinician listening, reflecting, nudging. Digital therapeutics don’t eliminate that, but they redistribute it. Instead of a weekly session, a game or app offers daily nudges, while a clinician monitors from a distance. This hybrid model could expand access, especially in rural areas where therapists are scarce. But it also raises uncomfortable questions: will insurers or health systems use these tools as an excuse to cut human therapists out of the loop?

Regulators are still fumbling toward answers. The FDA’s approval of EndeavorRx and NightWare shows that software can now pass the same tests as drugs or devices. The UK’s endorsement of Sleepio demonstrates that digital therapy can be adopted into public health systems. But beyond those cases, the rules are patchy. Other countries lack clear pathways for evaluating digital therapeutics, which leaves plenty of room for untested or unsafe apps to slip through.

The study urges caution. Longer trials, more diverse samples, and cultural adaptation are essential. What works for a middle-class American teenager might not work for a rural patient in India. Cultural attitudes toward therapy, sleep, and even gaming differ dramatically. If companies don’t adapt, these tools risk becoming niche curiosities rather than global solutions.

The headset, the game, the watch—they can meet you where you are. But if the infrastructure around them isn’t built with care, they’ll just be gadgets with lofty promises. The future of therapy won’t be decided by code alone. It will be decided by whether we choose to make that code equitable, secure, and accountable.

The findings appeared in the journal Scientific Reports.

Tags: Augmented realityheadsetsmetaversenorssvirtual reality

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Alexandra Gerea

Alexandra Gerea

Alexandra is a naturalist who is firmly in love with our planet and the environment. When she's not writing about climate or animal rights, you can usually find her doing field research or reading the latest nutritional studies.

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