ZME Science
No Result
View All Result
ZME Science
No Result
View All Result
ZME Science

Home → Science

These stretchable gloves could let you touch stuff in VR

The stretchable sensors might make VR feel more real.

Tibi PuiubyTibi Puiu
November 18, 2020
in Future, News, Science, Tech
A A
Share on FacebookShare on TwitterSubmit to Reddit
Credit: Cornell University.

Virtual Reality and its cousin Augmented Reality have come a long way in the last decade. But despite phenomenal progress in motion tracking and 3-D graphics, the immersive experience is lacking in the non-visual department. When you put on a VR headset, it may look and sound like you’re in another world but your body is still firmly rooted in reality. But VR may be in for an upgrade to the next level of sensory experience if these nifty gloves are any indication.

Designed at Cornell University, these gloves are fitted with stretchable fiber-optic sensors that can replicate the complex touch of your fingers in a VR environment — the implications could be pretty wild.

“Let’s say you want to have an augmented reality simulation that teaches you how to fix your car or change a tire. If you had a glove or something that could measure pressure, as well as motion, that augmented reality visualization could say, ‘Turn and then stop, so you don’t over-tighten your lug nuts.’ There’s nothing out there that does that right now, but this is an avenue to do it,”  Rob Shepard, an engineering professor at Cornell and lead author of the new study, said in a statement.

Shepard and colleagues have been working with stretchable sensors since 2016. These sensors measure changes in the intensity of light shined through an optical waveguide in order to determine a material’s level of deformation. The team has, so far, developed all sorts of sensory materials such as optical lace and foams, as well as a stretchable lightguide for multimodal sensing (SLIMS). This latter experimental material is the focus of the researchers’ new study published Science.

SLIMS consists of a long tube fitted with a pair of polyurethane elastomeric cores. One of the tubes is transparent, the other is filled with absorbing dyes and connected to an LED. Each core is coupled with a red-green-blue sensor chip to register geometric changes in the optical path of light.

Credit: Cornell University.

Thanks to this dual-core design, the sensors can detect fine hand gestures, being able to convey pressure, bending, or elongation.

The researchers fitted SLIMS sensors onto each finger of a 3D-printed glove, which they powered with a regular lithium battery. Sensor data was relayed via Bluetooth to a computer that reconstructs the glove’s movements and deformation in real-time.

“Right now, sensing is done mostly by vision,” Shepherd said. “We hardly ever measure touch in real life. This skin is a way to allow ourselves and machines to measure tactile interactions in a way that we now currently use the cameras in our phones. It’s using vision to measure touch. This is the most convenient and practical way to do it in a scalable way.”

For now, the researchers are working to patent the technology with immediate applications in physical therapy and sports medicine. Both fields are already benefiting from motion-tracking technology but have lacked the ability to leverage force interactions until now.

RelatedPosts

Food in space tastes really bad. Scientists use virtual reality simulation to find out why
Three Old Scientific Concepts Getting a Modern Look
Virtual reality out-of-body experience makes people less fearful of death
Virtual reality for rats shows how different brain functions cooperate during navigation
Tags: virtual reality

ShareTweetShare
Tibi Puiu

Tibi Puiu

Tibi is a science journalist and co-founder of ZME Science. He writes mainly about emerging tech, physics, climate, and space. In his spare time, Tibi likes to make weird music on his computer and groom felines. He has a B.Sc in mechanical engineering and an M.Sc in renewable energy systems.

Related Posts

virtual reality
News

Food in space tastes really bad. Scientists use virtual reality simulation to find out why

byJordan Strickler
11 months ago
Credit: Pixnio.
News

How Virtual Reality is poised to change the aviation industry

byTibi Puiu
6 years ago
Stanford researcher supervises a student while he navigates through a VR experience that simulates what it feels like becoming homeless. The scene shown here is that of an eviction notice. Credit:  L.A. Cicero.
Science

Virtual reality simulation makes people more compassionate towards the homeless

byTibi Puiu
7 years ago
Universal Simulation
Chemistry

Three Old Scientific Concepts Getting a Modern Look

byJohn Tuttle
7 years ago

Recent news

AI-Based Method Restores Priceless Renaissance Art in Under 4 Hours Rather Than Months

June 13, 2025

Meet the Dragon Prince: The Closest Known Ancestor to T-Rex

June 13, 2025

Your Breathing Is Unique and Can Be Used to ID You Like a Fingerprint

June 13, 2025
  • About
  • Advertise
  • Editorial Policy
  • Privacy Policy and Terms of Use
  • How we review products
  • Contact

© 2007-2025 ZME Science - Not exactly rocket science. All Rights Reserved.

No Result
View All Result
  • Science News
  • Environment
  • Health
  • Space
  • Future
  • Features
    • Natural Sciences
    • Physics
      • Matter and Energy
      • Quantum Mechanics
      • Thermodynamics
    • Chemistry
      • Periodic Table
      • Applied Chemistry
      • Materials
      • Physical Chemistry
    • Biology
      • Anatomy
      • Biochemistry
      • Ecology
      • Genetics
      • Microbiology
      • Plants and Fungi
    • Geology and Paleontology
      • Planet Earth
      • Earth Dynamics
      • Rocks and Minerals
      • Volcanoes
      • Dinosaurs
      • Fossils
    • Animals
      • Mammals
      • Birds
      • Fish
      • Amphibians
      • Reptiles
      • Invertebrates
      • Pets
      • Conservation
      • Animal facts
    • Climate and Weather
      • Climate change
      • Weather and atmosphere
    • Health
      • Drugs
      • Diseases and Conditions
      • Human Body
      • Mind and Brain
      • Food and Nutrition
      • Wellness
    • History and Humanities
      • Anthropology
      • Archaeology
      • History
      • Economics
      • People
      • Sociology
    • Space & Astronomy
      • The Solar System
      • Sun
      • The Moon
      • Planets
      • Asteroids, meteors & comets
      • Astronomy
      • Astrophysics
      • Cosmology
      • Exoplanets & Alien Life
      • Spaceflight and Exploration
    • Technology
      • Computer Science & IT
      • Engineering
      • Inventions
      • Sustainability
      • Renewable Energy
      • Green Living
    • Culture
    • Resources
  • Videos
  • Reviews
  • About Us
    • About
    • The Team
    • Advertise
    • Contribute
    • Editorial policy
    • Privacy Policy
    • Contact

© 2007-2025 ZME Science - Not exactly rocket science. All Rights Reserved.